ヴェーア・ヴォルフ by (林野@ツイッター)

The latest episode of 「BuruRaji」 (Blazblue Radio) demonstrates DLC character Valkenhayn’s Drive attack; as well as his Distortion Drives. He’ll be available for PSN (800 JPY) on September 21st. No XBL date yet announced.

In addition, the official 「Blazblue」 website has confirmed Platinum the Trinity as a future playable character in the series. Some screenshots from the 48th Amusement Machine Show in Chiba can be seen below — provided by 4gamer.net.

Also announced is Taito’s new 「NESiCAxLive」 download distribution system. 「BLAZBLUE Continuum Shift II」 will be the first arcade title using NESiCAxLive; which will allow operators to download new content directly to their arcade cabinets.

[UPDATE 09.09.10] – One last note, re-balance changes for 「BLAZBLUE Continuum Shift II」 arcade is slowly trickling in and Dustloop has the details.

And just to clarify in case there’s any confusion later, Mu-12 will be making her arcade debut in BBCSII; along with Makoto, Valkenhayn, and very soon Platinum.

Ragna:

  • 5D on grounded opponents no longer floats
  • 3C can be ground teched
  • 5B>6A gattling is gone
  • Inferno Divider no longer has wall bounce
  • Belial Edge doesn’t bounce as high any more (can still follow up with a quick 5D)

Jin:

  • 2C>5C gattling added (cannot re-input 2C)
  • B Musou knocks down again

Noel:

  • 2C>5C gattling added (cannot re-input 2C)
  • j4D became a crossup from a low height that you can barely see
  • 5D reduced invincibility frames

Rachel:

  • Overall damage increased
  • 5B>2B gattling added
  • 6A activation speed increased
  • 6B on counter slides
  • 6B jump cancel possible on block
  • 2C hit stop increased
  • 5C>C now slides. Mid screen C Lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
  • jA is an overhead
  • j2C can be canceled into attacks on landing
  • Lobeilas come out even when hit
  • You can reposition George. He has a gauge now.
  • Tempest Dahlia? what the heck is that? [i think he means it's been removed]

Tager:

  • Nothing known.
  • Something about his Collider mechanics being revised

Taokaka:

  • New jB, cat motion 2′s animation for 2 hits
  • Old jB is now j2B
  • Taunt loop’s been nerfed bad. It’s now a joke.
  • Drives are more stiff(?), increased hit stop.
  • Health increase [i think.]

Arakune:

  • Overall damage decreased
  • Guarded drive moves give less curse meter

Litchi:

  • More gattlings without staff
  • 6A with staff must be RC otherwise no followups available
  • 4D slides. Follow up possible in corner
  • 6D’s level(?) decreased. [maybe priority?]
  • jC without staff is now techable
  • Can’t cancel into 41236D

Bang:

  • 5B slower start up
  • 2B slower start up
  • 2B>5B gattling added. (cannot re-input 2B)
  • Heavenly phoenix thrust no longer wall bounces for both air and ground
  • 3C is techable
  • Ashura slower start up, no more invincibility frames, has become a joke DD

Carl:

  • 2B>5B gattling added cannot re-input 2B)
  • Ada’s gauge recovers slower

Hakumen:

  • jD cannot be followed up
  • 5D increased damage
  • [Something about his Yukikaze.]
  • Other than that don’t know much

Lambda:

  • 5DD activation slowed
  • Blade summonings are slower

Tsubaki:

  • 5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
  • 2D starts out slow but the charge speed rapidly increases. Also more stiff now.
  • jD charge speed increased
  • 5B more strong
  • 2BB>5BB gattlings added (Cannot re-input 2BB)
  • 236A start up time increased, if comboed into cannot be follow up [i think.]
  • 214A, B doesn’t float opponent even when done by itself
  • 623A on counter hit, untechable time decreased so cannot follow up
  • Cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
  • After air throw timing for follow up attacks more strict

Hazama:

  • Ouroboros start up and move speed slowed (although it really feel like there’s no difference)
  • Ouroboros gauge takes longer to recover
  • 5B level reduced. If 5B>3C is not inputted with the fastest timing it won’t combo.

Makoto:

  • Parry cancel gone
  • 5B faster start-up, can jump cancel even on block.

Valkenhayn:

  • Cannot block or crouch in wolf form. Cannot switch directions.

[UPDATE 09.14.10] – Our first look at Platinum — begins @ 1:06:

Source(s): [1], [2], [3]